| Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Dullmeyr Prodomo
8
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Posted - 2013.06.05 13:34:00 -
[1] - Quote
CCP BunnyVirus wrote:there is no old system anymore
I made it, you eat it?
No, Sir. |

Dullmeyr Prodomo
10
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Posted - 2013.06.06 15:26:00 -
[2] - Quote
Huang Mo wrote:Ranger 1 wrote:Actually, due to the nature of how this effect is coded and linked to game mechanics, an "animation off" button is likely to be extremely difficult to code How do you know ?
Ranger 1 wrote:... which is caused by being so close to the screen that your peripheral vision is inhibited and cannot keep your brain "oriented" correctly.
He is multi-talented. |

Dullmeyr Prodomo
10
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Posted - 2013.06.06 15:57:00 -
[3] - Quote
Ranger 1 wrote:Huang Mo wrote:Ranger 1 wrote:Actually, due to the nature of how this effect is coded and linked to game mechanics, an "animation off" button is likely to be extremely difficult to code How do you know ? Nothing in your profile indicate that you have more insight in this than anyone else outside of CCP I work in IT as well
This fully qualifies you, indeed.
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Dullmeyr Prodomo
14
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Posted - 2013.06.09 23:48:00 -
[4] - Quote
Khira Kitamatsu wrote:CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. This is why I made this post.... CCP please keep the jump animation!Please do not alter it. Find a way to give these people their off switch. Don't care if they get a loading bar, just don't ruin it for the those of us that like it. Thanks.
Whatever CCP will do, a scenario which involves the complete removal of the new jump animation is more than unlikely and undesirable too. No reason to worry, i guess. |

Dullmeyr Prodomo
22
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Posted - 2013.06.28 19:52:00 -
[5] - Quote
So this thread is still alive, the master of drama is still up to mischief and even a Dev was kind enough to drop in eventually. Nice! While there's life, there's hope.  |

Dullmeyr Prodomo
22
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Posted - 2013.06.28 20:50:00 -
[6] - Quote
Ace Uoweme wrote:Siresa Talesi wrote:I'm sorry I have to harp on this, but every time someone repeats the idea that "it's just the camera swing," I feel like my issues (flashing lights = migraine trigger) are being ignored and swept under the rug, and as a minority in this case, I have to keep pulling them back out.
Plus, I am fairly certian that at least for some of us suffering from nausea, it is the brief duration and sudden enrance/exit of the gate animation that also affects this, and that the camera swing is not the only culprit. Well, with the gate jump sequence the forced camera IS the problem. Without control of the camera angle it's like losing your horizon as a pilot. When that happens, you at least get disorientated (losing the horizon is how John-John [JFK's son] crashed his private jet and died), and if you're prone to vertigo you can lose your lunch. We're Terra Firma creatures so even in space our brain is searching for a horizon. Makes no difference if it's a video game either. We're hardwired for it.
I think we can easily leave it to Siresa Talesi and his personal experience which parts of the animation are causing him issues. Beside obviously existing health issues experienced by several people, this animation simply sucks- it-¦s choppy and annoying. I would love to see it removed from the game, but that-¦s just me. Well, probably not just me.  |

Dullmeyr Prodomo
23
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Posted - 2013.07.12 15:20:00 -
[7] - Quote
Aldap wrote:This is one of... or perhaps the absolute worst addition CCP ever conjured.
I can't believe I'm about to say this, but...
Jump animation is worst than ECM drones! Ahhh
I have to agree. Roaming is no fun anymore, the animation is far from beeing pretty and badly implemented. Seems CCP is now just busy to pleasure the null/carebears. Have fun.
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Dullmeyr Prodomo
25
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Posted - 2013.07.24 12:13:00 -
[8] - Quote
Each day i have to do a lot of jumps i realize i am out of words how much i hate this jump animation. |

Dullmeyr Prodomo
27
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Posted - 2013.10.14 16:23:00 -
[9] - Quote
Damasa Cloudwalker wrote:...and is pixelated, garbled, and twisted during most jumps...
Confirming this animation still looks sh(i)t.
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Dullmeyr Prodomo
28
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Posted - 2013.10.25 17:00:00 -
[10] - Quote
Spurty wrote:CCP, can we turn off Kirren D'marr please. Head ache inducement appears to be valid grounds (according to him).
Can barely notice it myself now. Seems like it's always been this way.
You know nothing, Spurty Snow.
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Dullmeyr Prodomo
29
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Posted - 2013.10.28 14:21:00 -
[11] - Quote
Dav Varan wrote:I have found You can turn off the camera swivel effect by closing your eyes.
No, you just do not see it anymore. |

Dullmeyr Prodomo
Pins and Needles.
30
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Posted - 2013.11.07 10:42:00 -
[12] - Quote
Eugene Kerner wrote:morons
LOL Tundragon. |
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